Spies or those attack jeeps or artillery were useless.I'm not even sure what spies do exactly lol.mobile gap generators were pointless as were the mine layer trucks.infantry was always super over priced considering they could be ran over and squashed easily.
I disagree, I've seen Tanya's used quite effectively in bigger games with 4 or more teams.even good players can get hit hard by an army they aren't focused on.thieves I've seen a few times but in more loose, open fun skirmishes.
Michael Burnham attends a party on board the USS Discovery, where Sylvia Tilly and other crewmembers are having drinks, dancing, and playing games like beer pong. Ahh yes ps1 is where I first played c&c red alert! I loved it and then I taught a friend how to play and we'd play back to back, mini cable, two tvs and play stations lol.great times.then I went online to play it abd yeah, I noticed quite quickly what the strategy was abd just how dull it was.there were rankings boards and everything back then but I don't get how people could get that into 1 vs 1s as like you said, it was same core strategy every time As the crew attempts to let loose at a party, Harry Mudd triggers a time loop that repeatedly destroys the ship and kills the crew in an effort to learn the secret of the spore drive and sell the Discovery to the Klingons.